Nathan McCoy

independent game design and development


Dragondot 2

solo game project, built in Unity

Key skills: Designing and implementing all aspects of a larger project (code, audio, graphics), leveraging engine capabilities

Weekly Games

a processing game every week for 1 year

Key skills: Consistently meeting a schedule for deliverables, creating a wide diversity of designs

Ludum Dare 48-hour Game Jam

17 time participant

Key skills: Rapid turnaround from design prompt to finished project, scope management

Smooth Numerals Pro

Unity mobile app published to Google Play store

Key skills: Designing and creating with mobile UI and performance in mind, working with Unity's mobile workflow

Flash Games
in collaboration with JonathanSFox

Star Glaive - Dragondot - Missilebreak Outvaders

Key skills: Collaborating effectively with co-developer, adapating games to licensee/publisher specifications and requirements

Game Mods

LegendGear (Minecraft 1.5.1) - LegendGear 2 (Minecraft 1.7.10) - Steam Workshop (Caves of Qud)

Key skills: Integrating with existing designs and codebases, responding to community feedback and player desires

Pico-8

Puzzle Coven - Tweetcarts

Key skills: Working within tight constraints on environment capabilities and code space

contact: nmccoy@nmccoy.net