This is another one of those games that’s been sitting in my head for a while. It’s a simple premise – use one button to control gravity in a hilly environment, and go as fast as you can. Inspirational sources include Excite Truck and Sonic the Hedgehog, both of which have a joyful “use your surroundings to go fast” aspect to them. I’m very satisfied with how well the game worked out, overall – it’s easily my favorite so far from this project.
A brief rundown of the game modes:
Distance: Scoring is based entirely on how far you get before running out of time. Hit checkpoints to extend time.
Bonus: Earn points by making jumps, nailing landings, and hitting checkpoints.
Time Attack: A combination of Distance and Bonus scoring, with a limited timer and no checkpoints.
Free Play: Sparksurf the waves in peace, with no time limit, scoring, checkpoints, or HUD to distract you.