The algorithm-intense game I mentioned last week continues to be a pain – tons of awkward corner cases in level-generation, etc. This is still not that game. Instead, I created an entry for the Experimental Gameplay Project monthly contest. The theme is “10 seconds”, so in this game you have ten seconds to precisely but hastily chop up some circles. The name is close to meaningless; it’s just a vaguely relevant palindrome. But anyway. Go play Redivider!
Archive for March 17th, 2010