This is another fine example of what happens when the game I’ve been working on turns out to be fundamentally Not Very Fun, and so I need to make an abrupt course change at the last minute. The other game had some interesting ideas, but it just wasn’t coming together, so I grabbed a mechanic from it (that I hadn’t actually implemented) and built an entirely different game around it instead. This is the result. Blast your pulses through the gaps in the shielding to destroy the things and get points.
Archive for March 31st, 2010