My major project is coming along nicely, and will be done soon (I promise!) To tide you over, here’s a short, simple, and frankly not very exciting puzzle game. No audio; I recommend listening to http://www.rainymood.com/.
Relax and play Raintrace.
[Additional note: This game was heavily inspired by Auditorium, which I intended to mention but couldn't remember the name of. Thanks to Joe Larson in the comments for reminding me.]
The something big is still underway – I wasn’t close enough to completing it yesterday, and I want it to be thoroughly polished when I do release it. So for this week, I made my entry for the monthly EGP challenge, “High Velocity”.
Z to fire, arrow keys to move, and as usual M mutes and P pauses. Warped!
Working on something big for next week. To tide you over, I’ve made a rather pretty and incomprehensible game called Grapplish. It started off as a fairly typical swing-on-a-rope-from-point-to-point game, and then kinda went off the deep end graphically. (Playtesting revealed that at the least I should make the orbited points visible, and the score numerical rather than made of shapes.) Anyway: play Grapplish.
Ribbonoid is kinda like a cross between Arkanoid, Electroplankton, Kirby:Canvas Curse, Balloon Fight, and Qix. Kinda. Just try it out and see for yourself.