Ribbonoid is kinda like a cross between Arkanoid, Electroplankton, Kirby:Canvas Curse, Balloon Fight, and Qix. Kinda. Just try it out and see for yourself.
NICE! first level, I was like, ok, this is kinda cool, and then the bombs started falling in level 2 and cut my ribbon in half and I thought, wow, this is actually pretty challenging, and then I got to level 5 and died on the first pass. Very fun! how many levels did you program for?
I like that your lives reset when you get to the next level, or it would probably be too hard.
Once, the ball hit the bottom right corner, and I scooted the ribbon to the very corner to catch it, and it still somehow slipped though, but I could have prevented that by skirting the ribbon up the wall.
There’s 7 levels, plus a bonus 8th victory level where you have a super-long ribbon to play with and no blocks.
Holy cow that was great!
I made it to 7 but died before I could play the bonus level. I love the blocks-spawning-bombs concept
So, I’m a home health care nurse, and I take care of a kid with muscular dystrophy. It means as you get older you get weaker and weaker. He currently can’t type on a full keyboard, he can use a trackball with his left and hit a couple keys with his right hand. He has an onscreen keyboard he can use when he needs to type e-mails, but it doesn’t work well for playing games.
I showed him your site, and he liked some of your games, like this one, but some he couldn’t play, (The ones that use the arrow keys) because he can’t reassign different keys to replace the arrow keys (WASD for example), is there a way to do this?
My games don’t currently support key remapping, though I can certainly add support for WASD to future games. In terms of software solutions, there’s a free program called GlovePIE that can remap pretty much any sort of input to any other sort of input. If you have a gamepad, joystick, or even Wii Remote, you can map that to arrow keys – and I think you can map keyboard keys to other keys as well. From your description, it sounds like a gamepad with an analog stick (perhaps resting on a surface rather than held) would address a lot of range-of-motion and strength issues, and combining one with GlovePIE would enable him to play many sorts of games, including the ones on my site.
In the meantime, what games are problematic, and what would be the desired key configuration? It’d be no trouble for me to modify keymappings in a particular game for you.
Thank you so much for the program suggestion! I showed him this today and he is using GlovePIE now and having fun with your games.
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