This is another experiment with one-button controls. In designing and tuning this game, I found myself trying to strike a balance between “fun” and “thought-provoking”. In the end, it came down to a single variable I could adjust, and I went with a middle ground between game-as-game and game-as-artistic-statement. Hopefully it still works as both; as always, I’d love to hear your opinion in the comments. If there’s enough of a consensus one way or the other I may end up adjusting the aforementioned variable just to mess with you guys.
This game is dedicated to the people who bother to read these posts. (Yes, you!) Go play Icarace!Game 20: Icarace,