This week’s game was a tough one to make – not the coding itself, but finding a design that felt worthy of such a groovy title. I had three or four different ideas, most of which I rejected due to either the scope of the design being too grand for a weekly game, or not having enough “gamefulness” to the idea. In the end, I went with a fairly impressionistic take on the title, a casual-ish game about flowers. Also I wrote the background music in iambic pentameter, so maybe that counts for something. Go play.
This game’s title was provided by Ben Lehman.
Well, I certainly had a cryptic title to work with this week, but I think I got something fairly decent out of it. Each level you complete adds a keyboard key to your repertoire. I deliberately diverged from my recent formula of games that are intended to be replayed for a better score; this one’s more of a lightweight game-snack than a… you know, I’m not really sure where I was going with that analogy. Anyway, have fun, and don’t forget to add special instructions. Or something.
This game’s title was provided by Chungyen Chang.
You are the Angle of Death, come to wreak vengeance on the vile Spheres that have pervaded your world for too long now. Destroy them all, but beware of the resulting explosions. Go!
This game’s title was provided by Pierrec.
Short, simple and sweet. This game is dedicated to those who are independent today. Huzzah! I hereby award you Fifty Stars.