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	<title>Comments on: Game 22: Fifty Stars</title>
	<atom:link href="http://nmccoy.net/2010/07/04/game-22-fifty-stars/feed/" rel="self" type="application/rss+xml" />
	<link>http://nmccoy.net/2010/07/04/game-22-fifty-stars/</link>
	<description>A new game every week - games added Sunday nights</description>
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		<title>By: vazor222</title>
		<link>http://nmccoy.net/2010/07/04/game-22-fifty-stars/comment-page-1/#comment-699</link>
		<dc:creator>vazor222</dc:creator>
		<pubDate>Sat, 25 Sep 2010 23:54:32 +0000</pubDate>
		<guid isPermaLink="false">http://nmccoy.net/?p=151#comment-699</guid>
		<description>Excellent- well done gameplay and the idea turns out to be rather fun.  Great example of how buildup and release create excitement and an addicting feeling.</description>
		<content:encoded><![CDATA[<p>Excellent- well done gameplay and the idea turns out to be rather fun.  Great example of how buildup and release create excitement and an addicting feeling.</p>
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		<title>By: Ben</title>
		<link>http://nmccoy.net/2010/07/04/game-22-fifty-stars/comment-page-1/#comment-329</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Wed, 07 Jul 2010 08:40:18 +0000</pubDate>
		<guid isPermaLink="false">http://nmccoy.net/?p=151#comment-329</guid>
		<description>*gasp* it IS addictive!  surprisingly so!

fantastic entry for experimental game play.  I also personally love anything that&#039;s playable in-browser.</description>
		<content:encoded><![CDATA[<p>*gasp* it IS addictive!  surprisingly so!</p>
<p>fantastic entry for experimental game play.  I also personally love anything that&#8217;s playable in-browser.</p>
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		<title>By: nmccoy</title>
		<link>http://nmccoy.net/2010/07/04/game-22-fifty-stars/comment-page-1/#comment-322</link>
		<dc:creator>nmccoy</dc:creator>
		<pubDate>Mon, 05 Jul 2010 13:04:20 +0000</pubDate>
		<guid isPermaLink="false">http://nmccoy.net/?p=151#comment-322</guid>
		<description>Indeed (and nice score!) There&#039;s one more tricky technique, too, that I have not yet gotten any good at - a star gets its combo count from the most recent explosion to hit it, so if you&#039;re very quick you can knock a single star toward an already-primed star that&#039;s about to explode and continue the chain.

And if the game inspired &quot;hours of trying&quot; then I think I&#039;m doing something right. =D</description>
		<content:encoded><![CDATA[<p>Indeed (and nice score!) There&#8217;s one more tricky technique, too, that I have not yet gotten any good at &#8211; a star gets its combo count from the most recent explosion to hit it, so if you&#8217;re very quick you can knock a single star toward an already-primed star that&#8217;s about to explode and continue the chain.</p>
<p>And if the game inspired &#8220;hours of trying&#8221; then I think I&#8217;m doing something right. =D</p>
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		<title>By: Oddball</title>
		<link>http://nmccoy.net/2010/07/04/game-22-fifty-stars/comment-page-1/#comment-321</link>
		<dc:creator>Oddball</dc:creator>
		<pubDate>Mon, 05 Jul 2010 08:15:13 +0000</pubDate>
		<guid isPermaLink="false">http://nmccoy.net/?p=151#comment-321</guid>
		<description>139, after hours of trying.

You can click on a star before it explodes to knock it farther and reset it&#039;s explosion time.  You only get one point for it, but you can knock a loose star clear across the map into a group and solve that &quot;lone star&quot; problem.</description>
		<content:encoded><![CDATA[<p>139, after hours of trying.</p>
<p>You can click on a star before it explodes to knock it farther and reset it&#8217;s explosion time.  You only get one point for it, but you can knock a loose star clear across the map into a group and solve that &#8220;lone star&#8221; problem.</p>
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	<item>
		<title>By: Nathan</title>
		<link>http://nmccoy.net/2010/07/04/game-22-fifty-stars/comment-page-1/#comment-320</link>
		<dc:creator>Nathan</dc:creator>
		<pubDate>Mon, 05 Jul 2010 01:38:13 +0000</pubDate>
		<guid isPermaLink="false">http://nmccoy.net/?p=151#comment-320</guid>
		<description>I love it! my best score so far is 117. I wonder if unused stars should respawn at the top? It would make it more of a waiting game, but also a little bit less random. If a star is in the wrong spot, you wouldn&#039;t have to set it off just for that one point.</description>
		<content:encoded><![CDATA[<p>I love it! my best score so far is 117. I wonder if unused stars should respawn at the top? It would make it more of a waiting game, but also a little bit less random. If a star is in the wrong spot, you wouldn&#8217;t have to set it off just for that one point.</p>
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	<item>
		<title>By: nmccoy</title>
		<link>http://nmccoy.net/2010/07/04/game-22-fifty-stars/comment-page-1/#comment-319</link>
		<dc:creator>nmccoy</dc:creator>
		<pubDate>Mon, 05 Jul 2010 00:58:29 +0000</pubDate>
		<guid isPermaLink="false">http://nmccoy.net/?p=151#comment-319</guid>
		<description>Personal top score is 132.</description>
		<content:encoded><![CDATA[<p>Personal top score is 132.</p>
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	<item>
		<title>By: Ceonde</title>
		<link>http://nmccoy.net/2010/07/04/game-22-fifty-stars/comment-page-1/#comment-318</link>
		<dc:creator>Ceonde</dc:creator>
		<pubDate>Mon, 05 Jul 2010 00:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://nmccoy.net/?p=151#comment-318</guid>
		<description>^_^ Very fun! A Happy Independence Day to everyone (and a wonderful birthday surprise for me)! ^^; I got a 98 on my second try~</description>
		<content:encoded><![CDATA[<p>^_^ Very fun! A Happy Independence Day to everyone (and a wonderful birthday surprise for me)! ^^; I got a 98 on my second try~</p>
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