Archive for August, 2010


Game 30: Somnius ex Machina

VN:F [1.9.22_1171]
Rate this game!
Rating: 4.7/5 (13 votes cast)

Huh.

This game’s title was provided by Ben Lehman.
This game’s music was contributed by John Axon.

Potential Delay

So I’ve been moving to a new apartment this weekend, and haven’t really had much time to work on the game. I’ll be getting it done as soon as I can, but this is a game I want to get right (because it’s got an awesome title and guest-star music), and so it might be delayed by a day or two. Just a heads-up to my loyal fans. =)

EDIT: Or not. ;D

Game 29: Grabitas

VN:F [1.9.22_1171]
Rate this game!
Rating: 4.0/5 (6 votes cast)

This game was created for the Ludum Dare #18 Compo: “Enemies as Weapons”. Fling enemies at each other to destroy them, and collect the green things to earn points and heal yourself. Enjoy.

Ludum Dare 18: beginning soon!

My game for this week will be whatever I end up making for Ludum Dare. You can follow my progress over there. This is gonna be fun.

Game 28: Giant Vex

VN:F [1.9.22_1171]
Rate this game!
Rating: 4.6/5 (10 votes cast)

I tried and tried, but with the title of this game being what it is I just couldn’t make a game that was not this game. That being the case, you will not be getting any apologies from me – it was simply not possible to prevent this game from being itself, so I did my best to make this game the game that it wanted itself to be. So go forth and vex already.

This game’s title was provided by cp.

VN:F [1.9.22_1171]
Rate this game!
Rating: 3.8/5 (6 votes cast)

This game does not even remotely resemble the turn-based tactical RPG that I suddenly realized was wildly infeasible about three hours before my deadline. Go figure.

This game’s title was provided by Nathan Wilson.

Game 26: Drawn Inward

VN:F [1.9.22_1171]
Rate this game!
Rating: 4.4/5 (5 votes cast)

I knew conceptually what I wanted to do with this game, but it took me a fair amount of work to find the fun. While I had game mechanics percolating in my head, I worked on making a funky background effect for the game instead. The end result is that this is a game about a funky background effect, and also you dodge and collect stuff. So yeah.

This game’s title was provided by Nathan Wilson.

Powered by WordPress and Motion by 85ideas.