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Rating: 4.4/5 (5 votes cast)

I knew conceptually what I wanted to do with this game, but it took me a fair amount of work to find the fun. While I had game mechanics percolating in my head, I worked on making a funky background effect for the game instead. The end result is that this is a game about a funky background effect, and also you dodge and collect stuff. So yeah.

This game’s title was provided by Nathan Wilson.

Game 26: Drawn Inward, 4.4 out of 5 based on 5 ratings