Archive for March, 2011

Game 46: Dessert Stressed

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Rating: 4.6/5 (5 votes cast)

Seems I’ve had polar coordinates and touchscreens on the brain recently, as well as Danc and Raph Koster’s thoughts on building fun one skill-atom at a time. So here’s a simple little arcadey game about defending ice cream from fireballs. No, I don’t get it either. But it seems to work. Try it out!

This game’s title was provided by Nathan Wilson.

Game 46 progress report

9:30pm Got most of the core mechanics going, and have added some sounds. Need a break, so I’m putting up what I have here for now. Still no score or loss condition.

Drawn Onward

So, I’ve got a year’s worth of game designing and prototyping under my belt at this point, and I’m getting the feeling that it’s time for me to move on to projects that are a bit more ambitious in scope. There’s a few directions I’m looking at going with this, and I’d like to hear what you all think:

  • Rework one or more of my existing games for a mobile platform and publish it through an app store
  • Create a proper PC game of a moderate scope, similar to The Polynomial, and put it up for sale
  • Create a PC game of an ambitious scope, with a Wolfire-style public development process, either solo or with a small team
  • Finish and publish a non-computer game, such as the card-based tactical game I’ve been working on
  • Something else I haven’t thought of yet – suggestions?

My overall mission is to create a game that is financially successful within a year; my personal deadline for picking a project and starting work on it is the end of this month.

Also, Dessert Stressed will be going up tomorrow night – need to keep my game-making skills honed. :)

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