Archive for February, 2012

Friday Prototype: Circle Zap

I’ve been sick, hence the lack of prototype last week – I was pretty much sleeping and trying to recuperate all week, and still haven’t fully recovered. Sorry about that. Anyway, didn’t have a whole lot of ideas for this week’s prototype, but this one mechanism was rattling around in my head. I think it wants to be a game, but I honestly have no idea what to do with it. Maybe it would be happier with a mouse, or touchscreen? Feel free to offer any ideas in the comments. Circle Zap.

Friday Prototype: Push/Pull

I started the evening with absolutely no idea what I was going to make. Now I still have no idea, but I also have an intriguing game mechanism that kinda hurts my brain. Push/Pull.

This week’s Friday Prototype turned out mostly not at all like what I expected it to be, but instead became something far trippier. Still, an interesting aesthetic effect, and I may make proper use of it at some point.

In other news, I contributed a few things to Ben Lehman’s Hourly Game Day project. I didn’t manage the full hourly pace, but it was certainly an interesting exercise.

Lastly, Andreas Illiger has credited Wavespark as an inspiration for his game Tiny Wings, which was pretty cool of him. :)

(Also, I realized that I never linked to my Ludum Dare 22 game, Embers, which managed to rank 11th (out of 717) in the new Mood category.)

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