Just wrapped up another exciting and exhausting Ludum Dare, and I’m pretty satisfied with the result. I think my pixeling skills are improving a little. The theme was “Tiny World”, and from there I went with a notion inspired by The Little Prince and Minecraft, expressed in 8×8 pixel blocks. Check it out!
Sorry it took me so long to get around to posting here, but here it is now – my Ludum Dare 20 entry, Kobold Goes Alone. The theme was “It’s dangerous to go alone! Take this!” Since I’d already done a total zelda ripoff for the last Ludum Dare, I decided instead to revisit the Dragondot universe once again. And the thought of a kobold beating things up with a stick amused me greatly. Changes in this version from my LD entry include an extra hit point for the kobold, the ability to continue from the screen before you died at, and some improvements to the worg’s Fang weapon. Go alone!
Seems I’ve had polar coordinates and touchscreens on the brain recently, as well as Danc and Raph Koster’s thoughts on building fun one skill-atom at a time. So here’s a simple little arcadey game about defending ice cream from fireballs. No, I don’t get it either. But it seems to work. Try it out!
This game’s title was provided by Nathan Wilson.
w00t! I am really, really satisfied with this one, though I don’t know whether that’s in spite or because of the sleep it’s cost me. I personally feel that it’s a worthy successor to the original Wavespark, while still being a new and different game of its own. Enjoy!
This game’s title was provided by Ben Lehman.
Whew. This game was way more exhausting than it had any right to be, and I’m still a little frustrated with how unpolished it is – but I think it’s time to call this one done. “One Year” brought to mind cycles, circles, and segments thereof – and thus you get a circley segmented puzzle game. Cheers!
This game’s title was provided by Pierre Corbinais.
Okay, here’s something different. I’ve been brewing this for a while, but never got around to writing it up. I eventually decided that I may as well put it out there, get some feedback, and see what people think of me posting a different sort of game here. So grab a friend and some dice, and enjoy.
I’m not really sure that this is a game. I think it might be a poem without any words.
This game’s title was provided by Cassio Carmo.
This is my entry for Ludum Dare #19, “Discovery”. There’s a lot I didn’t get to (like more than 3 kinds of enemies, geography besides bushes, and stuff in chests besides peanuts). Even so, there’s still plenty to discover (check out the megadungeon at (-20, -142, 0) if you have some time on your hands). Go explore.
This game’s title was provided by Jonathan McCoy.
This was a tough one. I had a lot of scattered design ideas (at one point it was a combination Tetris-ripoff/shmup), but it was hard to coalesce them into a single game. I finally got a game together that is both passably novel and playably coherent. And it does not involve ants.
This game’s title was provided by Mark Rush.