This game’s title was provided by Ben Lehman.
This game’s music was contributed by John Axon.
Category: Games
This game was created for the Ludum Dare #18 Compo: “Enemies as Weapons”. Fling enemies at each other to destroy them, and collect the green things to earn points and heal yourself. Enjoy.
I tried and tried, but with the title of this game being what it is I just couldn’t make a game that was not this game. That being the case, you will not be getting any apologies from me – it was simply not possible to prevent this game from being itself, so I did my best to make this game the game that it wanted itself to be. So go forth and vex already.
This game’s title was provided by cp.
This game does not even remotely resemble the turn-based tactical RPG that I suddenly realized was wildly infeasible about three hours before my deadline. Go figure.
This game’s title was provided by Nathan Wilson.
I knew conceptually what I wanted to do with this game, but it took me a fair amount of work to find the fun. While I had game mechanics percolating in my head, I worked on making a funky background effect for the game instead. The end result is that this is a game about a funky background effect, and also you dodge and collect stuff. So yeah.
This game’s title was provided by Nathan Wilson.
This week’s game was a tough one to make – not the coding itself, but finding a design that felt worthy of such a groovy title. I had three or four different ideas, most of which I rejected due to either the scope of the design being too grand for a weekly game, or not having enough “gamefulness” to the idea. In the end, I went with a fairly impressionistic take on the title, a casual-ish game about flowers. Also I wrote the background music in iambic pentameter, so maybe that counts for something. Go play.
This game’s title was provided by Ben Lehman.
Well, I certainly had a cryptic title to work with this week, but I think I got something fairly decent out of it. Each level you complete adds a keyboard key to your repertoire. I deliberately diverged from my recent formula of games that are intended to be replayed for a better score; this one’s more of a lightweight game-snack than a… you know, I’m not really sure where I was going with that analogy. Anyway, have fun, and don’t forget to add special instructions. Or something.
This game’s title was provided by Chungyen Chang.
Short, simple and sweet. This game is dedicated to those who are independent today. Huzzah! I hereby award you Fifty Stars.
Somehow you’ve gotten yourself stranded on an island surrounded by lava. Meteors are raining down upon you. All you have to defend yourself with is a limitless supply of hand grenades. Things really couldn’t get Much Worse.
