It’s become uncomfortably clear to me that I’m facing some pretty severe writer’s block at the moment. For now, I think I need to step back and re-examine my approach to dealing with this project, and possibly find some more varied outlets for my creative energies. I’ve got a card game on the back burner that’s wanting some attention, for example, and a few other things that I’d prefer to keep under wraps until the ideas solidify a bit more. I’m hoping to still keep this site updated with a reasonable pace of interesting stuff, whether it’s more games of my own, commentary and reviews about other games, or the fruits of my various other creative endeavors — photography, music, fiction, D&D houserules, and so on.
More news to follow as I figure out where exactly I’m going with this. Stay tuned.
Due to a combination of factors (mostly personal issues out in the real world) I’ve decided to call off the game that was (over)due for January 30th. To tide you over, here’s a widget that’s been rattling around in my head for a while for you folks to play with/meditate upon/complain about.
Yes, this is the game-dev equivalent of a filler sketch for the week. I will resume being approximately on time with “Dessert Stressed” on the 6th.
Nearing completion. Stayed up all night coding. Have been awake for over 24 hours. More later.
Sorry for the slow progress on this one. Been spending a lot of time sorting out weird bugs rather than actually implementing gameplay. It’s not a game yet, but you can see what I have so far here.
1/17/11 7:47pm – Starting to look more gamelike.
1/17/11 8:40pm – Delayed further on account of spilt Spaghettios.
I’ve reworked the title scoreboard a little, ranking it in points rather than flat monetary value. This is because I’ve added a score multiplier system. By completing the following missions, you can earn a bonus to your next donation, getting you more ranking for your buck. Note that these are additively cumulative, so for example if you bought two soundtrack albums and linked me from your blog, your next donation’s score would be multiplied by 145%.
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* Improved music
* Spin attack
* Additional weapons
* Additional enemies
* More terrain variation
* Level 2 sword
* Boss fight
There’s still more to be added, but right now it’s bedtime.
No new game this weekend, as I’ll be visiting family for a while. There will likely be an update to Circus Peanuts tonight or tomorrow, though, as I polish a few more things.
Best seasonal wishes to you and yours. =)
So, my apartment has recently become infested with ants. I find them quite distracting and distressing, especially when they’re crawling across my desk as I try to code. Perhaps as a coping mechanism, the puzzle game I was trying to make turned into an ant simulation instead. Turns out that for all their apparent creepy sophistication, they’re pretty much just dumb little twitchy Turing machines (or at least can be convincingly modeled as such).
I’m feeling a bit better, but this doesn’t even remotely resemble a game yet.
Was visiting my family over the weekend. Sorry for the lack of advance notice.
15 new tracks, including guest compositions by John Axon, for as little as $5! Go check it out!