Category: News


Due to a combination of factors (mostly personal issues out in the real world) I’ve decided to call off the game that was (over)due for January 30th. To tide you over, here’s a widget that’s been rattling around in my head for a while for you folks to play with/meditate upon/complain about.

Yes, this is the game-dev equivalent of a filler sketch for the week. I will resume being approximately on time with “Dessert Stressed” on the 6th.

Game 45 progress report

Nearing completion. Stayed up all night coding. Have been awake for over 24 hours. More later.

x_x

Game 44 progress report

Sorry for the slow progress on this one. Been spending a lot of time sorting out weird bugs rather than actually implementing gameplay. It’s not a game yet, but you can see what I have so far here.

1/17/11 7:47pm – Starting to look more gamelike.
1/17/11 8:40pm – Delayed further on account of spilt Spaghettios.

Donation Multipliers

I’ve reworked the title scoreboard a little, ranking it in points rather than flat monetary value. This is because I’ve added a score multiplier system. By completing the following missions, you can earn a bonus to your next donation, getting you more ranking for your buck. Note that these are additively cumulative, so for example if you bought two soundtrack albums and linked me from your blog, your next donation’s score would be multiplied by 145%.
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Circus Peanuts updated

Added:
* Improved music
* Spin attack
* Additional weapons
* Additional enemies
* More terrain variation
* Level 2 sword
* Boss fight

There’s still more to be added, but right now it’s bedtime.

Holiday

No new game this weekend, as I’ll be visiting family for a while. There will likely be an update to Circus Peanuts tonight or tomorrow, though, as I polish a few more things.

Best seasonal wishes to you and yours. =)
–Nathan

Game 40 progress report

So, my apartment has recently become infested with ants. I find them quite distracting and distressing, especially when they’re crawling across my desk as I try to code. Perhaps as a coping mechanism, the puzzle game I was trying to make turned into an ant simulation instead. Turns out that for all their apparent creepy sophistication, they’re pretty much just dumb little twitchy Turing machines (or at least can be convincingly modeled as such).

I’m feeling a bit better, but this doesn’t even remotely resemble a game yet.

Next game tonight or tomorrow

Was visiting my family over the weekend. Sorry for the lack of advance notice.

New album launch!

15 new tracks, including guest compositions by John Axon, for as little as $5! Go check it out!

Game 37 progress report

11/14/2010 11:28pm
Background, music, physics all working. AI working adequately (but not great). Still to do: title screen, sounds, particle effects, character selection, additional characters, HUD.

11/15/2010 3:54am
Tweaked physics, broke AI, fixed AI, broke targeting algorithm, fixed targeting algorithm, tuned AI, spent hour mostly losing against AI. Progress! And yet all aforementioned unimplemented features remain unimplemented.

11/17/2010 8:35pm
Sounds, particles, HUD, and kobold implemented. Taking a break to clear my mind.

11/20/2010 7:40pm
Sorry, been procrastinating. Mostly got boring menu stuff left to do. Hoping to get it all wrapped up tonight.

11/20/2010 11:58pm
Menus working (and snazzy)! Added additional shiny. Left to do: additional characters, game win/loss stuff.

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