It’s become uncomfortably clear to me that I’m facing some pretty severe writer’s block at the moment. For now, I think I need to step back and re-examine my approach to dealing with this project, and possibly find some more varied outlets for my creative energies. I’ve got a card game on the back burner that’s wanting some attention, for example, and a few other things that I’d prefer to keep under wraps until the ideas solidify a bit more. I’m hoping to still keep this site updated with a reasonable pace of interesting stuff, whether it’s more games of my own, commentary and reviews about other games, or the fruits of my various other creative endeavors — photography, music, fiction, D&D houserules, and so on.
More news to follow as I figure out where exactly I’m going with this. Stay tuned.
Due to a combination of factors (mostly personal issues out in the real world) I’ve decided to call off the game that was (over)due for January 30th. To tide you over, here’s a widget that’s been rattling around in my head for a while for you folks to play with/meditate upon/complain about.
Yes, this is the game-dev equivalent of a filler sketch for the week. I will resume being approximately on time with “Dessert Stressed” on the 6th.
w00t! I am really, really satisfied with this one, though I don’t know whether that’s in spite or because of the sleep it’s cost me. I personally feel that it’s a worthy successor to the original Wavespark, while still being a new and different game of its own. Enjoy!
This game’s title was provided by Ben Lehman.
Update: For those of you who are having trouble with the web version, I’ve created a downloadable version for Windows, Mac, and Linux.
Nearing completion. Stayed up all night coding. Have been awake for over 24 hours. More later.
Whew. This game was way more exhausting than it had any right to be, and I’m still a little frustrated with how unpolished it is – but I think it’s time to call this one done. “One Year” brought to mind cycles, circles, and segments thereof – and thus you get a circley segmented puzzle game. Cheers!
This game’s title was provided by Pierre Corbinais.
Sorry for the slow progress on this one. Been spending a lot of time sorting out weird bugs rather than actually implementing gameplay. It’s not a game yet, but you can see what I have so far here.
1/17/11 7:47pm – Starting to look more gamelike.
1/17/11 8:40pm – Delayed further on account of spilt Spaghettios.
Okay, here’s something different. I’ve been brewing this for a while, but never got around to writing it up. I eventually decided that I may as well put it out there, get some feedback, and see what people think of me posting a different sort of game here. So grab a friend and some dice, and enjoy.
I’ve reworked the title scoreboard a little, ranking it in points rather than flat monetary value. This is because I’ve added a score multiplier system. By completing the following missions, you can earn a bonus to your next donation, getting you more ranking for your buck. Note that these are additively cumulative, so for example if you bought two soundtrack albums and linked me from your blog, your next donation’s score would be multiplied by 145%.
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I’m not really sure that this is a game. I think it might be a poem without any words.
This game’s title was provided by Cassio Carmo.
* Improved music
* Spin attack
* Additional weapons
* Additional enemies
* More terrain variation
* Level 2 sword
* Boss fight
There’s still more to be added, but right now it’s bedtime.