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Game 41: Circus Peanuts

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Rating: 4.0/5 (2 votes cast)

This is my entry for Ludum Dare #19, “Discovery”. There’s a lot I didn’t get to (like more than 3 kinds of enemies, geography besides bushes, and stuff in chests besides peanuts). Even so, there’s still plenty to discover (check out the megadungeon at (-20, -142, 0) if you have some time on your hands). Go explore.

This game’s title was provided by Jonathan McCoy.

Game 40: Violent Antipathy

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Rating: 4.3/5 (6 votes cast)

This was a tough one. I had a lot of scattered design ideas (at one point it was a combination Tetris-ripoff/shmup), but it was hard to coalesce them into a single game. I finally got a game together that is both passably novel and playably coherent. And it does not involve ants.

This game’s title was provided by Mark Rush.

Game 40 progress report

So, my apartment has recently become infested with ants. I find them quite distracting and distressing, especially when they’re crawling across my desk as I try to code. Perhaps as a coping mechanism, the puzzle game I was trying to make turned into an ant simulation instead. Turns out that for all their apparent creepy sophistication, they’re pretty much just dumb little twitchy Turing machines (or at least can be convincingly modeled as such).

I’m feeling a bit better, but this doesn’t even remotely resemble a game yet.

Game 39: Snake Oil

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Rating: 4.4/5 (8 votes cast)

This game is sort of like a cross between Asteroids and the classic snake game. Only you spin the stuff instead of eating it or shooting it. And sometimes you catch on fire. And… yeah. Anyway.

This game’s title was provided by Jonathan McCoy.

Game 38: Excessive Bludgeoning

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Rating: 4.5/5 (4 votes cast)

Another tiny simple game, intended to be nothing more than what it is. It’s good to do stuff like this sometimes. Enjoy.

This game’s title was provided by Chris Triolo.

Next game tonight or tomorrow

Was visiting my family over the weekend. Sorry for the lack of advance notice.

New album launch!

15 new tracks, including guest compositions by John Axon, for as little as $5! Go check it out!

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Rating: 4.8/5 (8 votes cast)

Sometimes a joke refuses to remain just a joke. Sometimes it becomes an inspiration, and the inspiration becomes an obsession, and soon you’re finding yourself dropping everything else to pursue that crazy idea.

On the other hand, sometimes you just have a whimsical impulse to make a goofy spinoff game.

Thanks for your patience, everyone. Much love from me and the kobolds.

Game 37 progress report

11/14/2010 11:28pm
Background, music, physics all working. AI working adequately (but not great). Still to do: title screen, sounds, particle effects, character selection, additional characters, HUD.

11/15/2010 3:54am
Tweaked physics, broke AI, fixed AI, broke targeting algorithm, fixed targeting algorithm, tuned AI, spent hour mostly losing against AI. Progress! And yet all aforementioned unimplemented features remain unimplemented.

11/17/2010 8:35pm
Sounds, particles, HUD, and kobold implemented. Taking a break to clear my mind.

11/20/2010 7:40pm
Sorry, been procrastinating. Mostly got boring menu stuff left to do. Hoping to get it all wrapped up tonight.

11/20/2010 11:58pm
Menus working (and snazzy)! Added additional shiny. Left to do: additional characters, game win/loss stuff.

A brief hiatus

Okay, so I’ve been getting a bit worn down for the past couple weeks, and the stress-to-fun ratio of this project has been skewing towards the unpleasant side. Since I fundamentally do love making games, I really don’t want to get burned out by this. So, I’m taking a brief vacation – a week or two at most – and after that I should be returning to my weekly schedule with renewed energy and enthusiasm. I’m still full of ideas, and before too long I’m sure that I’ll be itching to make stuff once again. (I said “a week or two” because I may in fact not have the patience to go two whole weeks without making a game!) Meanwhile I may post the occasional toy as the mood strikes me.

Thanks for sticking around – you folks are awesome. :)

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