Tag Archive: Action


Game 28: Giant Vex

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I tried and tried, but with the title of this game being what it is I just couldn’t make a game that was not this game. That being the case, you will not be getting any apologies from me – it was simply not possible to prevent this game from being itself, so I did my best to make this game the game that it wanted itself to be. So go forth and vex already.

This game’s title was provided by cp.

Game 18: Dragondot’s Sky

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It’s finally here – the sequel to the much-beloved Dragondot! It’s kind of hard to explain all the sources of inspiration that went into this, so you should probably just try it out (and feel free to guess in the comments). Be patient with the download – I wrote a ton of songs for this one, so it may take a bit.
Oh – one more thing that may not be obvious at first: if you move into an area with 20% threat or higher, you’ll be forced to fight rather than passing through.

What are you waiting for? Go play it!

Game 14: Ribbonoid

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Ribbonoid is kinda like a cross between Arkanoid, Electroplankton, Kirby:Canvas Curse, Balloon Fight, and Qix. Kinda. Just try it out and see for yourself.

Game 06: Dragondot

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I got a little ambitious this week, resulting in me making my upload deadline by a matter of seconds (and not giving the game a proper writeup until now). Dragondot is my take on the action-rpg/action-adventure genre, inspired by the likes of Zelda and Crystalis. (And by not being able to justify shelling out fifteen bucks for Pokemon Rumble, but I digress.) I’ve learned a lot from the making of this game (such as “don’t try writing an action RPG in a week”, and how to make circles adorable), but I think I’m going to aim for something a bit simpler next week. Preferably not involving circles, as I’m quite sick of them after yesterday’s panicked 7-hour coding spree.

Anyway. Go play Dragondot!

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