Tag Archive: arcade


Game 45: Wavespark II

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Rating: 4.6/5 (9 votes cast)

w00t! I am really, really satisfied with this one, though I don’t know whether that’s in spite or because of the sleep it’s cost me. I personally feel that it’s a worthy successor to the original Wavespark, while still being a new and different game of its own. Enjoy!

This game’s title was provided by Ben Lehman.

Update: For those of you who are having trouble with the web version, I’ve created a downloadable version for Windows, Mac, and Linux.

Game 39: Snake Oil

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Rating: 4.2/5 (10 votes cast)

This game is sort of like a cross between Asteroids and the classic snake game. Only you spin the stuff instead of eating it or shooting it. And sometimes you catch on fire. And… yeah. Anyway.

This game’s title was provided by Jonathan McCoy.

Game 38: Excessive Bludgeoning

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Rating: 4.5/5 (4 votes cast)

Another tiny simple game, intended to be nothing more than what it is. It’s good to do stuff like this sometimes. Enjoy.

This game’s title was provided by Chris Triolo.

Game 29: Grabitas

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Rating: 4.0/5 (6 votes cast)

This game was created for the Ludum Dare #18 Compo: “Enemies as Weapons”. Fling enemies at each other to destroy them, and collect the green things to earn points and heal yourself. Enjoy.

Game 28: Giant Vex

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Rating: 4.4/5 (11 votes cast)

I tried and tried, but with the title of this game being what it is I just couldn’t make a game that was not this game. That being the case, you will not be getting any apologies from me – it was simply not possible to prevent this game from being itself, so I did my best to make this game the game that it wanted itself to be. So go forth and vex already.

This game’s title was provided by cp.

Game 26: Drawn Inward

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Rating: 4.4/5 (5 votes cast)

I knew conceptually what I wanted to do with this game, but it took me a fair amount of work to find the fun. While I had game mechanics percolating in my head, I worked on making a funky background effect for the game instead. The end result is that this is a game about a funky background effect, and also you dodge and collect stuff. So yeah.

This game’s title was provided by Nathan Wilson.

Game 21: Much Worse

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Rating: 4.0/5 (1 vote cast)

Somehow you’ve gotten yourself stranded on an island surrounded by lava. Meteors are raining down upon you. All you have to defend yourself with is a limitless supply of hand grenades. Things really couldn’t get Much Worse.

Game 11: Waterfall Bomb

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Rating: 5.0/5 (1 vote cast)

This week, as with many weeks, I started with a mechanic I wanted to explore – in this case, surviving by finding cover. The obvious scenario that lends itself to this mechanic is, of course, rocks and bombs tumbling down a waterfall. And naturally with a premise like that, you simply can’t name the game anything other than Waterfall Bomb. (Yes, it’s been a long week.)

I suppose this game could be thought of as the opposite of last week’s Core Breach, in a way. But this is not last week. This is this week, and that means you get to play Waterfall Bomb.

Game 10: Core Breach

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Rating: 3.0/5 (1 vote cast)

This is another fine example of what happens when the game I’ve been working on turns out to be fundamentally Not Very Fun, and so I need to make an abrupt course change at the last minute. The other game had some interesting ideas, but it just wasn’t coming together, so I grabbed a mechanic from it (that I hadn’t actually implemented) and built an entirely different game around it instead. This is the result. Blast your pulses through the gaps in the shielding to destroy the things and get points.

Game 07: AVOID SPIKES

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Rating: 0.0/5 (0 votes cast)

The game I was working on for this week involved a fair amount of algorithmic complexity behind the scenes, and I wasn’t going to be able to do the concept justice by the deadline. You’ll be getting that game next week. This week, you must instead endure the simpleminded silliness of AVOID SPIKES!

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