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	<title>NMcCoy&#039;s Games &#187; arcade</title>
	<atom:link href="http://nmccoy.net/tag/arcade/feed/" rel="self" type="application/rss+xml" />
	<link>http://nmccoy.net</link>
	<description>A new game every week - games added Sunday nights</description>
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		<title>Game 45: Wavespark II</title>
		<link>http://nmccoy.net/2011/01/25/game-45-wavespark-ii/</link>
		<comments>http://nmccoy.net/2011/01/25/game-45-wavespark-ii/#comments</comments>
		<pubDate>Tue, 25 Jan 2011 11:47:04 +0000</pubDate>
		<dc:creator>Nathan McCoy</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[sequel]]></category>

		<guid isPermaLink="false">http://nmccoy.net/?p=332</guid>
		<description><![CDATA[w00t! I am really, really satisfied with this one, though I don&#8217;t know whether that&#8217;s in spite or because of the sleep it&#8217;s cost me. I personally feel that it&#8217;s a worthy successor to the original Wavespark, while still being a new and different game of its own. Enjoy! This game&#8217;s title was provided by [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://nmccoy.net/games/game45_wavespark_ii/applet/index.html" target="_blank"><img src="http://nmccoy.net/games/game45_wavespark_II_icon.png" style="float:left; margin:5px;"/></a>w00t! I am really, really satisfied with this one, though I don&#8217;t know whether that&#8217;s in spite or because of the sleep it&#8217;s cost me. I personally feel that it&#8217;s a worthy successor to the original Wavespark, while still being a new and different game of its own. <a href="http://nmccoy.net/games/game45_wavespark_ii/applet/index.html" target="_blank">Enjoy</a>!</p>
<p><em>This game&#8217;s title was provided by Ben Lehman.</em></p>
<p><strong>Update:</strong> For those of you who are having trouble with the web version, I&#8217;ve created a downloadable version for <a href="http://nmccoy.net/games/game45_wavespark_ii/wavespark2_win.zip">Windows</a>, <a href="http://nmccoy.net/games/game45_wavespark_ii/wavespark2_osx.zip">Mac</a>, and <a href="http://nmccoy.net/games/game45_wavespark_ii/wavespark2_linux.zip">Linux</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://nmccoy.net/2011/01/25/game-45-wavespark-ii/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Game 39: Snake Oil</title>
		<link>http://nmccoy.net/2010/12/05/game39-snake-oil/</link>
		<comments>http://nmccoy.net/2010/12/05/game39-snake-oil/#comments</comments>
		<pubDate>Mon, 06 Dec 2010 07:56:06 +0000</pubDate>
		<dc:creator>Nathan McCoy</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[circles]]></category>
		<category><![CDATA[mashup]]></category>

		<guid isPermaLink="false">http://nmccoy.net/?p=282</guid>
		<description><![CDATA[This game is sort of like a cross between Asteroids and the classic snake game. Only you spin the stuff instead of eating it or shooting it. And sometimes you catch on fire. And&#8230; yeah. Anyway. This game&#8217;s title was provided by Jonathan McCoy.]]></description>
			<content:encoded><![CDATA[<p><a href="http://nmccoy.net/games/game39_snake_oil/applet/index.html" target="_blank"><img src="http://nmccoy.net/games/game39_snake_oil_icon.png" style="float:left; margin:5px;"/></a>This game is sort of like a cross between Asteroids and the classic snake game. Only you spin the stuff instead of eating it or shooting it. And sometimes you catch on fire. And&#8230; yeah. <a href="http://nmccoy.net/games/game39_snake_oil/applet/index.html" target="_blank">Anyway</a>.</p>
<p><em>This game&#8217;s title was provided by Jonathan McCoy.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://nmccoy.net/2010/12/05/game39-snake-oil/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Game 38: Excessive Bludgeoning</title>
		<link>http://nmccoy.net/2010/12/01/game-38-excessive-bludgeoning/</link>
		<comments>http://nmccoy.net/2010/12/01/game-38-excessive-bludgeoning/#comments</comments>
		<pubDate>Wed, 01 Dec 2010 10:21:14 +0000</pubDate>
		<dc:creator>Nathan McCoy</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[experimental controls]]></category>

		<guid isPermaLink="false">http://nmccoy.net/?p=278</guid>
		<description><![CDATA[Another tiny simple game, intended to be nothing more than what it is. It&#8217;s good to do stuff like this sometimes. Enjoy. This game&#8217;s title was provided by Chris Triolo.]]></description>
			<content:encoded><![CDATA[<p><a href="http://nmccoy.net/games/game38_excessive_bludgeoning/applet/index.html" target="_blank"><img src="http://nmccoy.net/games/game38_excessive_bludgeoning_icon.png" style="float:left; margin:5px;"/></a>Another tiny simple game, intended to be nothing more than what it is. It&#8217;s good to do stuff like this sometimes. <a href="http://nmccoy.net/games/game38_excessive_bludgeoning/applet/index.html" target="_blank">Enjoy</a>.</p>
<p><em>This game&#8217;s title was provided by Chris Triolo.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://nmccoy.net/2010/12/01/game-38-excessive-bludgeoning/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Game 29: Grabitas</title>
		<link>http://nmccoy.net/2010/08/22/game-29-grabitas/</link>
		<comments>http://nmccoy.net/2010/08/22/game-29-grabitas/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 03:57:55 +0000</pubDate>
		<dc:creator>Nathan McCoy</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[arcade]]></category>

		<guid isPermaLink="false">http://nmccoy.net/?p=182</guid>
		<description><![CDATA[This game was created for the Ludum Dare #18 Compo: &#8220;Enemies as Weapons&#8221;. Fling enemies at each other to destroy them, and collect the green things to earn points and heal yourself. Enjoy.]]></description>
			<content:encoded><![CDATA[<p><a href="http://nmccoy.net/games/game29_grabitas/applet/index.html" target="_blank"><img src="http://nmccoy.net/games/game29_grabitas_icon.png" style="float:left; margin:5px;"/></a>This game was created for the Ludum Dare #18 Compo: &#8220;Enemies as Weapons&#8221;. Fling enemies at each other to destroy them, and collect the green things to earn points and heal yourself. <a href="http://nmccoy.net/games/game29_grabitas/applet/index.html" target="_blank">Enjoy.</a></p>
]]></content:encoded>
			<wfw:commentRss>http://nmccoy.net/2010/08/22/game-29-grabitas/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Game 28: Giant Vex</title>
		<link>http://nmccoy.net/2010/08/15/game-28-giant-vex/</link>
		<comments>http://nmccoy.net/2010/08/15/game-28-giant-vex/#comments</comments>
		<pubDate>Mon, 16 Aug 2010 04:05:09 +0000</pubDate>
		<dc:creator>Nathan McCoy</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[kobolds]]></category>
		<category><![CDATA[remix]]></category>

		<guid isPermaLink="false">http://nmccoy.net/?p=176</guid>
		<description><![CDATA[I tried and tried, but with the title of this game being what it is I just couldn&#8217;t make a game that was not this game. That being the case, you will not be getting any apologies from me &#8211; it was simply not possible to prevent this game from being itself, so I did [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://nmccoy.net/games/game28_giant_vex/applet/index.html" target="_blank"><img src="http://nmccoy.net/games/game28_giant_vex_icon.png" style="float:left; margin:5px;"/></a>I tried and tried, but with the title of this game being what it is I just couldn&#8217;t make a game that was not this game. That being the case, you will not be getting any apologies from me &#8211; it was simply not possible to prevent this game from being itself, so I did my best to make this game the game that it wanted itself to be. So <a href="http://nmccoy.net/games/game28_giant_vex/applet/index.html" target="_blank">go forth and vex</a> already.</p>
<p><em>This game&#8217;s title was provided by cp.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://nmccoy.net/2010/08/15/game-28-giant-vex/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>Game 26: Drawn Inward</title>
		<link>http://nmccoy.net/2010/08/01/game-26-drawn-inward/</link>
		<comments>http://nmccoy.net/2010/08/01/game-26-drawn-inward/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 06:25:36 +0000</pubDate>
		<dc:creator>Nathan McCoy</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[arcade]]></category>

		<guid isPermaLink="false">http://nmccoy.net/?p=169</guid>
		<description><![CDATA[I knew conceptually what I wanted to do with this game, but it took me a fair amount of work to find the fun. While I had game mechanics percolating in my head, I worked on making a funky background effect for the game instead. The end result is that this is a game about [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://nmccoy.net/games/game26_drawn_inward/applet/index.html" target="_blank"><img src="http://nmccoy.net/games/game26_drawn_inward_icon.png" style="float:left; margin:5px;"/></a>I knew conceptually what I wanted to do with this game, but it took me a fair amount of work to find the fun. While I had game mechanics percolating in my head, I worked on making a funky background effect for the game instead. The end result is that this is a game about a funky background effect, and also you dodge and collect stuff. <a href="http://nmccoy.net/games/game26_drawn_inward/applet/index.html" target="_blank">So yeah</a>.</p>
<p><em>This game&#8217;s title was provided by Nathan Wilson.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://nmccoy.net/2010/08/01/game-26-drawn-inward/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Game 21: Much Worse</title>
		<link>http://nmccoy.net/2010/06/27/game-21-much-worse/</link>
		<comments>http://nmccoy.net/2010/06/27/game-21-much-worse/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 06:57:58 +0000</pubDate>
		<dc:creator>Nathan McCoy</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[lava]]></category>

		<guid isPermaLink="false">http://nmccoy.net/?p=133</guid>
		<description><![CDATA[Somehow you&#8217;ve gotten yourself stranded on an island surrounded by lava. Meteors are raining down upon you. All you have to defend yourself with is a limitless supply of hand grenades. Things really couldn&#8217;t get Much Worse.]]></description>
			<content:encoded><![CDATA[<p><a href="http://nmccoy.net/games/game21_much_worse/applet/index.html" target="_blank"><img src="http://nmccoy.net/games/game21_much_worse_icon.png" style="float:left; margin:5px;"/></a>Somehow you&#8217;ve gotten yourself stranded on an island surrounded by lava. Meteors are raining down upon you. All you have to defend yourself with is a limitless supply of hand grenades. Things really couldn&#8217;t get <a href="http://nmccoy.net/games/game21_much_worse/applet/index.html" target="_blank">Much Worse</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://nmccoy.net/2010/06/27/game-21-much-worse/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Game 11: Waterfall Bomb</title>
		<link>http://nmccoy.net/2010/04/07/game-11-waterfall-bomb/</link>
		<comments>http://nmccoy.net/2010/04/07/game-11-waterfall-bomb/#comments</comments>
		<pubDate>Thu, 08 Apr 2010 04:48:00 +0000</pubDate>
		<dc:creator>Nathan McCoy</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[arcade]]></category>

		<guid isPermaLink="false">http://nmccoy.net/?p=75</guid>
		<description><![CDATA[This week, as with many weeks, I started with a mechanic I wanted to explore &#8211; in this case, surviving by finding cover. The obvious scenario that lends itself to this mechanic is, of course, rocks and bombs tumbling down a waterfall. And naturally with a premise like that, you simply can&#8217;t name the game [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://nmccoy.net/games/game11_waterfall_bomb/applet/index.html" target="_blank"><img src="http://nmccoy.net/games/game11_waterfall_bomb_icon.png" style="float:left; margin:5px;"/></a> This week, as with many weeks, I started with a mechanic I wanted to explore &#8211; in this case, surviving by finding cover. The obvious scenario that lends itself to this mechanic is, of course, rocks and bombs tumbling down a waterfall. And naturally with a premise like that, you simply can&#8217;t name the game anything other than Waterfall Bomb. (Yes, it&#8217;s been a long week.)</p>
<p>I suppose this game could be thought of as the opposite of last week&#8217;s <a href="http://nmccoy.net/games/game10_core_breach/applet/index.html" target="_blank">Core Breach</a>, in a way. But this is not last week. This is this week, and that means you get to <a href="http://nmccoy.net/games/game11_waterfall_bomb/applet/index.html" target="_blank">play Waterfall Bomb</a>.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Game 10: Core Breach</title>
		<link>http://nmccoy.net/2010/03/31/game-10-core-breach/</link>
		<comments>http://nmccoy.net/2010/03/31/game-10-core-breach/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 06:04:37 +0000</pubDate>
		<dc:creator>Nathan McCoy</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[last minute]]></category>

		<guid isPermaLink="false">http://nmccoy.net/?p=68</guid>
		<description><![CDATA[This is another fine example of what happens when the game I&#8217;ve been working on turns out to be fundamentally Not Very Fun, and so I need to make an abrupt course change at the last minute. The other game had some interesting ideas, but it just wasn&#8217;t coming together, so I grabbed a mechanic [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://nmccoy.net/games/game10_core_breach/applet/index.html" target="_blank"><img src="http://nmccoy.net/games/game10_core_breach_icon.png" style="float:left; margin:5px;"/></a> This is another fine example of what happens when the game I&#8217;ve been working on turns out to be fundamentally Not Very Fun, and so I need to make an abrupt course change at the last minute. The other game had some interesting ideas, but it just wasn&#8217;t coming together, so I grabbed a mechanic from it (that I hadn&#8217;t actually implemented) and built an entirely different game around it instead. This is the result. <a href="http://nmccoy.net/games/game10_core_breach/applet/index.html" target="_blank">Blast your pulses through the gaps in the shielding to destroy the things and get points.</a></p>
]]></content:encoded>
			<wfw:commentRss>http://nmccoy.net/2010/03/31/game-10-core-breach/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Game 07: AVOID SPIKES</title>
		<link>http://nmccoy.net/2010/03/10/game-07-avoid-spikes/</link>
		<comments>http://nmccoy.net/2010/03/10/game-07-avoid-spikes/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 03:41:34 +0000</pubDate>
		<dc:creator>Nathan McCoy</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[copout]]></category>
		<category><![CDATA[homage]]></category>

		<guid isPermaLink="false">http://nmccoy.net/?p=54</guid>
		<description><![CDATA[The game I was working on for this week involved a fair amount of algorithmic complexity behind the scenes, and I wasn&#8217;t going to be able to do the concept justice by the deadline. You&#8217;ll be getting that game next week. This week, you must instead endure the simpleminded silliness of AVOID SPIKES!]]></description>
			<content:encoded><![CDATA[<p><a href="http://nmccoy.net/games/game07_avoid_spikes/applet/index.html" target="_blank"><img src="http://nmccoy.net/games/game07_avoid_spikes_icon.png" style="float:left; margin:5px;"/></a>The game I was working on for this week involved a fair amount of algorithmic complexity behind the scenes, and I wasn&#8217;t going to be able to do the concept justice by the deadline. You&#8217;ll be getting that game next week. This week, you must instead endure the simpleminded silliness of <a href="http://nmccoy.net/games/game07_avoid_spikes/applet/index.html" target="_blank">AVOID SPIKES</a>!</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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