Tag Archive: arcade


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Rating: 4.7/5 (7 votes cast)

Our expert team of archaeoludologists has pored over the historical record, piecing together and translating ancient artifacts. We are pleased to finally be able to present a scientifically-accurate reconstruction of one of the very first forms of electronic entertainment, in a playable form for the first time this millennium: SPACEOUT COMBREAK VADERMAND!

On a less absurdly counterfactual note, this game is a classic example of what happens when my game-designer instincts seize upon a goofy “what if” premise and run with it. In this case, “what if someone came across a description of several classic arcade games, mistook them for a single game, and tried to make a game that fit that description?” Something like a round of Telephone as applied to game mechanics, I suppose. Anyway, you should probably just try it and see what I mean. Go play Spaceout!

Game 02: Stargrazing

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Rating: 4.8/5 (5 votes cast)

This game’s premise was largely inspired by games like Ikaruga and Giga Wing – I’ve always found the ability to turn your enemy’s attacks against them to be very satisfying in games, and so I decided to make a game that revolved centrally around that concept. Given the time constraint (and the amount of time taken coding the engine), it seemed best to go with a procedural difficulty curve rather than trying to orchestrate proper levels.

Sound effects were made with sfxr (except for the 1up jingle, which I did in PXTone). Code-wise, this game’s a bit cleaner than the last one, but there’s still some things that are rather boneheaded in retrospect.

Join us next week, when NMcCoy attempts to make art assets out of something other than ellipses! Until then… Go play Stargrazing!

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