Sometimes a joke refuses to remain just a joke. Sometimes it becomes an inspiration, and the inspiration becomes an obsession, and soon you’re finding yourself dropping everything else to pursue that crazy idea.
On the other hand, sometimes you just have a whimsical impulse to make a goofy spinoff game.
Thanks for your patience, everyone. Much love from me and the kobolds.
After lots of struggling, frustration, and exhaustion, I basically just burnt out on this whole turn-based RPG thing. So here’s a kobold with a rocket launcher instead.
This game’s title was provided by Brandon Ferguson.
I tried and tried, but with the title of this game being what it is I just couldn’t make a game that was not this game. That being the case, you will not be getting any apologies from me – it was simply not possible to prevent this game from being itself, so I did my best to make this game the game that it wanted itself to be. So go forth and vex already.
This game’s title was provided by cp.
This week’s game is about reckless stupidity in the face of adversity. This game was also my Ludum Dare 17 entry (I’ve slightly tweaked the difficulty curve in the version posted here based on feedback after the competition deadline). Jump from sinking island to sinking island, making it as far as you can across the lava pool before inevitably perishing. Collect ice cubes to restore coolth, or pass them up in order to be even more impressive.
This game is dedicated to myself, without whom none of this would have been possible.
Go kobold go!