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	<title>NMcCoy&#039;s Games &#187; procedural</title>
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	<description>A new game every week - games added Sunday nights</description>
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		<title>Game 41: Circus Peanuts</title>
		<link>http://nmccoy.net/2010/12/20/game-41-circus-peanuts/</link>
		<comments>http://nmccoy.net/2010/12/20/game-41-circus-peanuts/#comments</comments>
		<pubDate>Mon, 20 Dec 2010 08:32:47 +0000</pubDate>
		<dc:creator>Nathan McCoy</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[procedural]]></category>

		<guid isPermaLink="false">http://nmccoy.net/?p=293</guid>
		<description><![CDATA[This is my entry for Ludum Dare #19, &#8220;Discovery&#8221;. There&#8217;s a lot I didn&#8217;t get to (like more than 3 kinds of enemies, geography besides bushes, and stuff in chests besides peanuts). Even so, there&#8217;s still plenty to discover (check out the megadungeon at (-20, -142, 0) if you have some time on your hands). [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://nmccoy.net/games/game41_circus_peanuts/applet/index.html" target="_blank"><img src="http://nmccoy.net/games/game41_circus_peanuts_icon.png" style="float:left; margin:5px;"/></a>This is my entry for Ludum Dare #19, &#8220;Discovery&#8221;. There&#8217;s a lot I didn&#8217;t get to (like more than 3 kinds of enemies, geography besides bushes, and stuff in chests besides peanuts). Even so, there&#8217;s still plenty to discover (check out the megadungeon at (-20, -142, 0) if you have some time on your hands). <a href="http://nmccoy.net/games/game41_circus_peanuts/applet/index.html" target="_blank">Go explore</a>.</p>
<p><em>This game&#8217;s title was provided by Jonathan McCoy.</em></p>
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		<slash:comments>8</slash:comments>
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		<title>Game 33: Flower, Ewe, Werewolf</title>
		<link>http://nmccoy.net/2010/09/19/game-33-flower-ewe-werewolf/</link>
		<comments>http://nmccoy.net/2010/09/19/game-33-flower-ewe-werewolf/#comments</comments>
		<pubDate>Mon, 20 Sep 2010 06:42:57 +0000</pubDate>
		<dc:creator>Nathan McCoy</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[fail]]></category>
		<category><![CDATA[procedural]]></category>
		<category><![CDATA[puzzle]]></category>

		<guid isPermaLink="false">http://nmccoy.net/?p=213</guid>
		<description><![CDATA[Bleh. This is, I think, the most dissatisfied I&#8217;ve been with a game. I&#8217;ve been struggling with a severe case of designer&#8217;s block for most of the week (and, I must admit, let myself get distracted by Minecraft), and only really had some idea of what I&#8217;d be doing with the game this morning. While [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://nmccoy.net/games/game33_flower_ewe_werewolf/applet/index.html" target="_blank"><img src="http://nmccoy.net/games/game33_flower_ewe_werewolf_icon.png" style="float:left; margin:5px;"/></a>Bleh. This is, I think, the most dissatisfied I&#8217;ve been with a game. I&#8217;ve been struggling with a severe case of designer&#8217;s block for most of the week (and, I must admit, let myself get distracted by Minecraft), and only really had some idea of what I&#8217;d be doing with the game this morning. While there are some interesting facets of the game from a technical standpoint, it really just isn&#8217;t much fun as it stands, and I don&#8217;t have any ideas how to fundamentally improve it from here. (Needless to say, I didn&#8217;t bother applying any audio or graphical fanciness to it &#8211; an idiom about things that can&#8217;t be polished comes to mind.) Feel free to <a href="http://nmccoy.net/games/game33_flower_ewe_werewolf/applet/index.html" target="_blank">give it a shot</a> anyway. </p>
<p>To all my loyal fans: Thanks for sticking around, even when I screw up sometimes. </p>
<p><em>This game&#8217;s title was provided by Nathan Wilson.</em></p>
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			<wfw:commentRss>http://nmccoy.net/2010/09/19/game-33-flower-ewe-werewolf/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Game 02: Stargrazing</title>
		<link>http://nmccoy.net/2010/02/03/game-02-stargrazing/</link>
		<comments>http://nmccoy.net/2010/02/03/game-02-stargrazing/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 22:52:34 +0000</pubDate>
		<dc:creator>Nathan McCoy</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[counterattacking]]></category>
		<category><![CDATA[procedural]]></category>
		<category><![CDATA[shmup]]></category>

		<guid isPermaLink="false">http://nmccoy.net/?p=19</guid>
		<description><![CDATA[This game&#8217;s premise was largely inspired by games like Ikaruga and Giga Wing &#8211; I&#8217;ve always found the ability to turn your enemy&#8217;s attacks against them to be very satisfying in games, and so I decided to make a game that revolved centrally around that concept. Given the time constraint (and the amount of time [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://nmccoy.net/games/game02_stargrazing/applet/index.html" target="_blank"><img src="http://nmccoy.net/games/game02_stargrazing_icon.png" style="float:left; margin:5px;"/></a> This game&#8217;s premise was largely inspired by games like Ikaruga and Giga Wing &#8211; I&#8217;ve always found the ability to turn your enemy&#8217;s attacks against them to be very satisfying in games, and so I decided to make a game that revolved centrally around that concept. Given the time constraint (and the amount of time taken coding the engine), it seemed best to go with a procedural difficulty curve rather than trying to orchestrate proper levels.</p>
<p>Sound effects were made with sfxr (except for the 1up jingle, which I did in PXTone). Code-wise, this game&#8217;s a bit cleaner than the last one, but there&#8217;s still some things that are rather boneheaded in retrospect.</p>
<p><i>Join us next week, when NMcCoy attempts to make art assets out of something other than ellipses! Until then&#8230; <a href="http://nmccoy.net/games/game02_stargrazing/applet/index.html" target="_blank">Go play Stargrazing!</a></i></p>
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		<slash:comments>15</slash:comments>
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