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	<title>NMcCoy&#039;s Games &#187; shmup</title>
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	<description>A new game every week - games added Sunday nights</description>
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		<title>Game 19: Shellbreak</title>
		<link>http://nmccoy.net/2010/06/09/game-19-shellbreak/</link>
		<comments>http://nmccoy.net/2010/06/09/game-19-shellbreak/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 06:52:32 +0000</pubDate>
		<dc:creator>Nathan McCoy</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[shmup]]></category>

		<guid isPermaLink="false">http://nmccoy.net/?p=119</guid>
		<description><![CDATA[The current EGP theme is &#8220;casual addiction&#8221;. This is one of my explorative games on that theme &#8211; basically, seeing how casually-addictive I can make a shmup-type game. So this is kind of a nontraditional shmup: you can&#8217;t die, everything is about time and score. You have 2 minutes to get as many points as [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://nmccoy.net/games/game19_shellbreak/applet/index.html" target="_blank"><img src="http://nmccoy.net/games/game19_shellbreak_icon.png" style="float:left; margin:5px;"/></a>The current EGP theme is &#8220;casual addiction&#8221;. This is one of my explorative games on that theme &#8211; basically, seeing how casually-addictive I can make a shmup-type game. So this is kind of a nontraditional shmup: you can&#8217;t die, everything is about time and score. You have 2 minutes to get as many points as you can, using your laser-zap to break the big things and bullets to destroy the small things. There&#8217;s not even any title or game over screen to slow you down, if you want to hop right back into the action. Give it a shot, and please post feedback in the comments. =)</p>
<p><a href="http://nmccoy.net/games/game19_shellbreak/applet/index.html" target="_blank">Go play Shellbreak!</a></p>
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		<slash:comments>8</slash:comments>
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		<title>Game 16: Warped!</title>
		<link>http://nmccoy.net/2010/05/19/game-16-warped/</link>
		<comments>http://nmccoy.net/2010/05/19/game-16-warped/#comments</comments>
		<pubDate>Thu, 20 May 2010 05:56:18 +0000</pubDate>
		<dc:creator>Nathan McCoy</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[egp]]></category>
		<category><![CDATA[shmup]]></category>

		<guid isPermaLink="false">http://nmccoy.net/?p=98</guid>
		<description><![CDATA[The something big is still underway &#8211; I wasn&#8217;t close enough to completing it yesterday, and I want it to be thoroughly polished when I do release it. So for this week, I made my entry for the monthly EGP challenge, &#8220;High Velocity&#8221;. Z to fire, arrow keys to move, and as usual M mutes [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://nmccoy.net/games/game16_warped/applet/index.html" target="_blank"><img src="http://nmccoy.net/games/game16_warped_icon.png" style="float:left; margin:5px;"/></a>The something big is still underway &#8211; I wasn&#8217;t close enough to completing it yesterday, and I want it to be thoroughly polished when I do release it. So for this week, I made my entry for the monthly EGP challenge, &#8220;High Velocity&#8221;.<br />
Z to fire, arrow keys to move, and as usual M mutes and P pauses. <a href="http://nmccoy.net/games/game16_warped/applet/index.html" target="_blank">Warped!</a></p>
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		<slash:comments>4</slash:comments>
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		<title>Game 02: Stargrazing</title>
		<link>http://nmccoy.net/2010/02/03/game-02-stargrazing/</link>
		<comments>http://nmccoy.net/2010/02/03/game-02-stargrazing/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 22:52:34 +0000</pubDate>
		<dc:creator>Nathan McCoy</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[counterattacking]]></category>
		<category><![CDATA[procedural]]></category>
		<category><![CDATA[shmup]]></category>

		<guid isPermaLink="false">http://nmccoy.net/?p=19</guid>
		<description><![CDATA[This game&#8217;s premise was largely inspired by games like Ikaruga and Giga Wing &#8211; I&#8217;ve always found the ability to turn your enemy&#8217;s attacks against them to be very satisfying in games, and so I decided to make a game that revolved centrally around that concept. Given the time constraint (and the amount of time [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://nmccoy.net/games/game02_stargrazing/applet/index.html" target="_blank"><img src="http://nmccoy.net/games/game02_stargrazing_icon.png" style="float:left; margin:5px;"/></a> This game&#8217;s premise was largely inspired by games like Ikaruga and Giga Wing &#8211; I&#8217;ve always found the ability to turn your enemy&#8217;s attacks against them to be very satisfying in games, and so I decided to make a game that revolved centrally around that concept. Given the time constraint (and the amount of time taken coding the engine), it seemed best to go with a procedural difficulty curve rather than trying to orchestrate proper levels.</p>
<p>Sound effects were made with sfxr (except for the 1up jingle, which I did in PXTone). Code-wise, this game&#8217;s a bit cleaner than the last one, but there&#8217;s still some things that are rather boneheaded in retrospect.</p>
<p><i>Join us next week, when NMcCoy attempts to make art assets out of something other than ellipses! Until then&#8230; <a href="http://nmccoy.net/games/game02_stargrazing/applet/index.html" target="_blank">Go play Stargrazing!</a></i></p>
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		<slash:comments>15</slash:comments>
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