This week, as with many weeks, I started with a mechanic I wanted to explore – in this case, surviving by finding cover. The obvious scenario that lends itself to this mechanic is, of course, rocks and bombs tumbling down a waterfall. And naturally with a premise like that, you simply can’t name the game anything other than Waterfall Bomb. (Yes, it’s been a long week.)
I suppose this game could be thought of as the opposite of last week’s Core Breach, in a way. But this is not last week. This is this week, and that means you get to play Waterfall Bomb.