The current EGP theme is “casual addiction”. This is one of my explorative games on that theme – basically, seeing how casually-addictive I can make a shmup-type game. So this is kind of a nontraditional shmup: you can’t die, everything is about time and score. You have 2 minutes to get as many points as you can, using your laser-zap to break the big things and bullets to destroy the small things. There’s not even any title or game over screen to slow you down, if you want to hop right back into the action. Give it a shot, and please post feedback in the comments. =)
Game 19: Shellbreak,Top Games
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I really like this game, it’s fun to conquer the previous shells you couldn’t and I like the shooting mechanic.
I realize this is a short experimental game, but it is kinda frustrating when you achieve a new color and one never appears on the screen : |
still, great work, it’s inspirational. i look forward to more!
Enter your comments here…
In case anyone’s curious, my personal top score so far is 45620.
Addicting game. Just nailed 50360.
I like how you get more bullets as you hit a higher color, that was a neat feature that helped to suck me in even more, building up to that higher firepower, which was also kind of a double-edged sword, as it could push the unbroken shells out of the screen before I could react quick enough to laser zap them.
44950, finally!
This is addicting, good job. My only complaint, is that the kinds of shells that appear are kind of too random. I can be waiting 15 seconds sometimes for a certain color to show up. One time I hit a red, and then spent another 30 seconds waiting for enough red to appear in order to get to yellow, and it ended while I was in the middle of yellow. The time I got that high in score was when I got a lucky streak of all the colors I needed after only 30 seconds.
You accomplished everything you meant to in your comments though, making the game immediately restart without a game over screen really helps to suck me in.
Cool concept. You should consider combining this EGP themed game with last months theme and tie the colours to a movement vector to jack up the speed as you collect more. Just a thought at least.
Hey, I really like the aesthetic and the game mechanic here, especially that you get more powerful as you change colors–when I’ve been going on white for a while and then the game starts over and I’m red again, I feel totally helpless. I agree with Nathan that things are a little too random as is. Having a really bad run where you don’t get any big reds or yellows at the beginning is pretty frustrating and drops the addicting factor a lot.
A suggestion to maybe make it a little more strategic–change the scoring scheme so that the earlier colors are worth more points than the later ones. The target color is always worth 10, the color before that is worth 20, the color before that is worth 30, and so on. So when you’re on yellow, yellow orbs are worth 10 and red orbs are worth 20. When you finally get to white, the white orbs would be worth 10, the purple orbs worth 20, all the way down to the red orbs, which would be worth 70. That way you’d have to strike a balance between shooting the target color to power yourself up and shooting the older colors to score more points.
Okay, maybe this is too confusing to be addictive.
Good game! Really like that color idea!
Agreed, great idea and good experiment. The only thing keeping it from being more casual is required keyboard usage.