This game’s title was provided by Ben Lehman.
This game’s music was contributed by John Axon.
Archive for August, 2010
So I’ve been moving to a new apartment this weekend, and haven’t really had much time to work on the game. I’ll be getting it done as soon as I can, but this is a game I want to get right (because it’s got an awesome title and guest-star music), and so it might be delayed by a day or two. Just a heads-up to my loyal fans. =)
EDIT: Or not. ;D
This game was created for the Ludum Dare #18 Compo: “Enemies as Weapons”. Fling enemies at each other to destroy them, and collect the green things to earn points and heal yourself. Enjoy.
My game for this week will be whatever I end up making for Ludum Dare. You can follow my progress over there. This is gonna be fun.
I tried and tried, but with the title of this game being what it is I just couldn’t make a game that was not this game. That being the case, you will not be getting any apologies from me – it was simply not possible to prevent this game from being itself, so I did my best to make this game the game that it wanted itself to be. So go forth and vex already.
This game’s title was provided by cp.
This game does not even remotely resemble the turn-based tactical RPG that I suddenly realized was wildly infeasible about three hours before my deadline. Go figure.
This game’s title was provided by Nathan Wilson.
I knew conceptually what I wanted to do with this game, but it took me a fair amount of work to find the fun. While I had game mechanics percolating in my head, I worked on making a funky background effect for the game instead. The end result is that this is a game about a funky background effect, and also you dodge and collect stuff. So yeah.
This game’s title was provided by Nathan Wilson.