Archive for November, 2010


Next game tonight or tomorrow

Was visiting my family over the weekend. Sorry for the lack of advance notice.

New album launch!

15 new tracks, including guest compositions by John Axon, for as little as $5! Go check it out!

VN:F [1.9.22_1171]
Rate this game!
Rating: 4.8/5 (8 votes cast)

Sometimes a joke refuses to remain just a joke. Sometimes it becomes an inspiration, and the inspiration becomes an obsession, and soon you’re finding yourself dropping everything else to pursue that crazy idea.

On the other hand, sometimes you just have a whimsical impulse to make a goofy spinoff game.

Thanks for your patience, everyone. Much love from me and the kobolds.

Game 37 progress report

11/14/2010 11:28pm
Background, music, physics all working. AI working adequately (but not great). Still to do: title screen, sounds, particle effects, character selection, additional characters, HUD.

11/15/2010 3:54am
Tweaked physics, broke AI, fixed AI, broke targeting algorithm, fixed targeting algorithm, tuned AI, spent hour mostly losing against AI. Progress! And yet all aforementioned unimplemented features remain unimplemented.

11/17/2010 8:35pm
Sounds, particles, HUD, and kobold implemented. Taking a break to clear my mind.

11/20/2010 7:40pm
Sorry, been procrastinating. Mostly got boring menu stuff left to do. Hoping to get it all wrapped up tonight.

11/20/2010 11:58pm
Menus working (and snazzy)! Added additional shiny. Left to do: additional characters, game win/loss stuff.

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