Due to a combination of factors (mostly personal issues out in the real world) I’ve decided to call off the game that was (over)due for January 30th. To tide you over, here’s a widget that’s been rattling around in my head for a while for you folks to play with/meditate upon/complain about.
Yes, this is the game-dev equivalent of a filler sketch for the week. I will resume being approximately on time with “Dessert Stressed” on the 6th.
That’s pretty cool actually. Good luck solving the personal issues, Nathan. Hope everything works out =)
-John
I like it, I’d like to see it in use now. It’s a little bit buggy, in that if you take damage barely before the rest of the bar finishes regenerating, a small fraction of it will keep regenerating while the rest doesn’t. I don’t know how to explain it better than that.