So, first of all: I am slightly flattered, and more than a little miffed. The current top-selling game for iPhone is pretty clearly heavily inspired by my game Wavespark, published a year and a day prior. I’ve got lots of mixed feelings about this. I’ll readily accept that Tiny Wings has much higher production values than Wavespark; if nothing else, it looks exactly like one expects an iPhone game to look these days. I also recognize that you can’t copyright gameplay – objectively a good thing, as there’s be no room for incremental innovation or variations on a genre, things necessary for the health of games as a whole. All the same, a nod of acknowledgment at the very least would have been appreciated.
Oh, and to all those who were clamoring for an iPhone port of Wavespark: you told me so.
On the whole Wavespark / Tiny Wings thing
So, first of all: I am slightly flattered, and more than a little miffed. The current top-selling game for iPhone is pretty clearly heavily inspired by my game Wavespark, published a year and a day prior. I’ve got lots of mixed feelings about this. I’ll readily accept that Tiny Wings has much higher production values than Wavespark; if nothing else, it looks exactly like one expects an iPhone game to look these days. I also recognize that you can’t copyright gameplay – objectively a good thing, as there’s be no room for incremental innovation or variations on a genre, things necessary for the health of games as a whole. All the same, a nod of acknowledgment at the very least would have been appreciated.
Oh, and to all those who were clamoring for an iPhone port of Wavespark: you told me so.