So, a lot’s been keeping me busy lately – getting back into school, my computer croaking, Ludum Dare 21 (two days after my computer croaking), and getting some of my top games ported to Flash. The results of all of this:
- Planetary Mission, my (not very good due to lack of computer) Ludum Dare 21 entry, made in Flixel!
- Missilebreak Outvaders, a renamed Flash port of Spaceout, up on Newgrounds and doing quite well for itself!
- A significantly improved and expanded Flash port of Dragondot, licensed to an actual sponsor for a tidy sum, coming soon to a variety of flash game portals near you!
Wow. Missilebreak Outvaders is excellent. I got about six/seven levels in before game-over, and am about to try the doomsday hypothesis. Wish me luck.
Nope. That was far too tough for me. Fun, though.
Great to see you back! I assumed you missed out on Ludum Dare 21, because you always post about it here as well, and I didn’t look through the Ludum Dare games to check. I’ll put my comments for it here. The news that Dragondot is getting an improved and expanded Flash port is exciting! Please put a link up around here as soon as it is out.
Planetary Mission: Cute little platformer. I wish you had added more than 1 collectible, so I could have the fun of trying to get them all and STILL complete the mission. As it is, after playing it a couple times, it’s too easy to finish within the time limit.
Equipment: I figured out: Detonation beam, Super boots, Barrier suit, Triad shot, Verticle Cannon, but not DOUBLE BR. REVERSE T. or KMTCH CT. Are those supposed to mean something? or is it random gibberish?
But, it feels polished, for the last level of a game, and no bugs!
Spaceout Combreak Vadermand was always my favorite game of yours (in that it’s the game I spent the most time playing), glad to see a port! Now I can play it without the horrid Processing loading.
Although, I may have spent TOO much time playing Spaceout, way back then. The tiniest differences in Missilebreak Outvaders are standing out to me!
You’re back! Awesome stuff. I didn’t realize you were the one who’d made Misslebreak Outvaders; I originally found it because it was blogged by John Scalzi, the president of the Science Fiction Writers of America organization. http://whatever.scalzi.com/2011/10/29/for-all-you-children-of-the-80s-out-there/
Now isn’t that neat?
So whatever happened to that Wavespark iOS port? Hmm? You drank all the dev money at the bar?
Ah, I was wondering where you’d went. I have no plans to publish Wavespark on iOS at this point, as it’d just be lost in the sea of second-generation clones. Porting my games to Flash has, however, been notably successful – I’ve managed to pay this month’s rent with licenses and sponsorships from that, so it’s something I intend to continue exploring for a while, in addition to direct Flash development.
Just wondering, do you still plan on making new games at a certain point in the future? or will you just be working on porting your successful ones for the forseeable future?
I really enjoyed getting to name them for a donation amount.. maybe increase the minimum price to $100? (For your skill level, $0.99 always seemed a little too cheap)
Hey Nathan! My name is Austin, working in Games Acquisition at Atari. I’d love to see if we can fund you to make Missilebreak Outvaders into a bigger, more full featured game!
Let me know if you’re interested!
3 levels in to doomsday hypothesis, final score was 95500. Excellent job.