Another tiny simple game, intended to be nothing more than what it is. It’s good to do stuff like this sometimes. Enjoy.
This game’s title was provided by Chris Triolo.
Another tiny simple game, intended to be nothing more than what it is. It’s good to do stuff like this sometimes. Enjoy.
This game’s title was provided by Chris Triolo.
Sometimes a joke refuses to remain just a joke. Sometimes it becomes an inspiration, and the inspiration becomes an obsession, and soon you’re finding yourself dropping everything else to pursue that crazy idea.
On the other hand, sometimes you just have a whimsical impulse to make a goofy spinoff game.
Thanks for your patience, everyone. Much love from me and the kobolds.
As abstract as this game is, it was indeed inspired by the title – “Neutronium Verge” brought to mind two things for me: density and thresholds. So I thought about a puzzle game about fitting things together densely, and something suddenly happening once a particular threshold of density was met. This is the result.
This game’s title was provided by Matt Kurtz.
After lots of struggling, frustration, and exhaustion, I basically just burnt out on this whole turn-based RPG thing. So here’s a kobold with a rocket launcher instead.
This game’s title was provided by Brandon Ferguson.
As a newly-hatched meteor phoenix, you have but one simple and straightforward goal in life: Hit the ground as hard as possible.
This game’s title was provided by Pierre Corbinais.
Bleh. This is, I think, the most dissatisfied I’ve been with a game. I’ve been struggling with a severe case of designer’s block for most of the week (and, I must admit, let myself get distracted by Minecraft), and only really had some idea of what I’d be doing with the game this morning. While there are some interesting facets of the game from a technical standpoint, it really just isn’t much fun as it stands, and I don’t have any ideas how to fundamentally improve it from here. (Needless to say, I didn’t bother applying any audio or graphical fanciness to it – an idiom about things that can’t be polished comes to mind.) Feel free to give it a shot anyway.
To all my loyal fans: Thanks for sticking around, even when I screw up sometimes.
This game’s title was provided by Nathan Wilson.
This is easily the weirdest game I’ve ever made.
This game’s title was provided by Matthew Kurtz.
So, yeah. Abstract and music-y. Grab green things. This was a difficult title to design for mostly because there’s nothing to really build on. My first approach was a game about placeholding, and it… didn’t really work. So I scrapped it and made a music toy. And then added scoring and a time limit to turn it into a game. Sorry about the delay.Go play it.
This game’s title was provided by Jonathan McCoy.
This game’s title was provided by Ben Lehman.
This game’s music was contributed by John Axon.
This game was created for the Ludum Dare #18 Compo: “Enemies as Weapons”. Fling enemies at each other to destroy them, and collect the green things to earn points and heal yourself. Enjoy.