Category: Games


Game 18: Dragondot’s Sky

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Rating: 4.3/5 (4 votes cast)

It’s finally here – the sequel to the much-beloved Dragondot! It’s kind of hard to explain all the sources of inspiration that went into this, so you should probably just try it out (and feel free to guess in the comments). Be patient with the download – I wrote a ton of songs for this one, so it may take a bit.
Oh – one more thing that may not be obvious at first: if you move into an area with 20% threat or higher, you’ll be forced to fight rather than passing through.

What are you waiting for? Go play it!

Game 17: Raintrace

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Rating: 5.0/5 (1 vote cast)

My major project is coming along nicely, and will be done soon (I promise!) To tide you over, here’s a short, simple, and frankly not very exciting puzzle game. No audio; I recommend listening to http://www.rainymood.com/.
Relax and play Raintrace.

[Additional note: This game was heavily inspired by Auditorium, which I intended to mention but couldn’t remember the name of. Thanks to Joe Larson in the comments for reminding me.]

Game 16: Warped!

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Rating: 2.0/5 (1 vote cast)

The something big is still underway – I wasn’t close enough to completing it yesterday, and I want it to be thoroughly polished when I do release it. So for this week, I made my entry for the monthly EGP challenge, “High Velocity”.
Z to fire, arrow keys to move, and as usual M mutes and P pauses. Warped!

Game 15: Grapplish

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Rating: 3.0/5 (1 vote cast)

Working on something big for next week. To tide you over, I’ve made a rather pretty and incomprehensible game called Grapplish. It started off as a fairly typical swing-on-a-rope-from-point-to-point game, and then kinda went off the deep end graphically. (Playtesting revealed that at the least I should make the orbited points visible, and the score numerical rather than made of shapes.) Anyway: play Grapplish.

Game 14: Ribbonoid

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Rating: 5.0/5 (1 vote cast)


Ribbonoid is kinda like a cross between Arkanoid, Electroplankton, Kirby:Canvas Curse, Balloon Fight, and Qix. Kinda. Just try it out and see for yourself.

Game 13: The Floor is Lava

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Rating: 4.0/5 (3 votes cast)

This week’s game is about reckless stupidity in the face of adversity. This game was also my Ludum Dare 17 entry (I’ve slightly tweaked the difficulty curve in the version posted here based on feedback after the competition deadline). Jump from sinking island to sinking island, making it as far as you can across the lava pool before inevitably perishing. Collect ice cubes to restore coolth, or pass them up in order to be even more impressive.

This game is dedicated to myself, without whom none of this would have been possible.

Go kobold go!

Game 12: One to Tango

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Rating: 4.8/5 (4 votes cast)

This week’s game is my EGP April challenge submission – the theme was “Repeat”, and after some brainstorming I decided on a game idea of “puzzle-platformer in a layered time loop”. Inspirations include Braid, Cursor*10, and (to a very minor extent) Eversion. The last level is particularly fiendish – I had difficulty beating it, myself! Those of you who appreciate a hardcore challenge in this sort of game should be pleased with it, I think.

Incidentally, the protagonist’s name is Hatbox, and you’re likely to see him return in a future game.

…tanGO!

Intermission: Motes

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Ugh. I’ve been quite ill this week, and couldn’t manage to make the game I intended. (I’ve got something planned for my April EGP submission. You’ll most likely see it next week.) Even when I’m under the weather, though, I have to release something on Wednesdays. So I made a shiny swirly toy thing. Check it out.

Game 11: Waterfall Bomb

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Rating: 5.0/5 (1 vote cast)

This week, as with many weeks, I started with a mechanic I wanted to explore – in this case, surviving by finding cover. The obvious scenario that lends itself to this mechanic is, of course, rocks and bombs tumbling down a waterfall. And naturally with a premise like that, you simply can’t name the game anything other than Waterfall Bomb. (Yes, it’s been a long week.)

I suppose this game could be thought of as the opposite of last week’s Core Breach, in a way. But this is not last week. This is this week, and that means you get to play Waterfall Bomb.

Game 10: Core Breach

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Rating: 3.0/5 (1 vote cast)

This is another fine example of what happens when the game I’ve been working on turns out to be fundamentally Not Very Fun, and so I need to make an abrupt course change at the last minute. The other game had some interesting ideas, but it just wasn’t coming together, so I grabbed a mechanic from it (that I hadn’t actually implemented) and built an entirely different game around it instead. This is the result. Blast your pulses through the gaps in the shielding to destroy the things and get points.

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