The game is officially out now, along with a playable demo version on the game’s page. Check it out!
Category: News
So I just realized that those of you who follow me by RSS wouldn’t have been notified of the latest change I’ve made, which is converting my website’s front page to a forum in order to better organize updates on the various projects I have, and the discussion thereof. Just check out forum.nmccoy.net to see updates and screenshots of my latest project, and feel free to register or login with OpenID to comment on it! (If you have issues with the registration process, feel free to leave a comment here so I can find out about and fix it.)
Sorry for the long silence! I’ve had a handful of things on my plate, and haven’t actually been keeping you all posted on it. So, to catch up:
My Ludum Dare 24 game, Dragoncore Overdrive – an arcade-style game that’s sort of a spiritual kin to Dragondot.
My latest published game, Star Glaive – a huge, highly-polished expansion on my Stargrazing concept.
And lastly, something different: LegendGear, a Minecraft mod I’ve been working on.
This week’s Friday Prototype turned out mostly not at all like what I expected it to be, but instead became something far trippier. Still, an interesting aesthetic effect, and I may make proper use of it at some point.
In other news, I contributed a few things to Ben Lehman’s Hourly Game Day project. I didn’t manage the full hourly pace, but it was certainly an interesting exercise.
Lastly, Andreas Illiger has credited Wavespark as an inspiration for his game Tiny Wings, which was pretty cool of him.
(Also, I realized that I never linked to my Ludum Dare 22 game, Embers, which managed to rank 11th (out of 717) in the new Mood category.)
The updated and improved Flash version of Dragondot is now up on Newgrounds and Kongregate, and on our sponsor site Age of Games which has the exclusive Endless Survival mode! Enjoy!
So, a lot’s been keeping me busy lately – getting back into school, my computer croaking, Ludum Dare 21 (two days after my computer croaking), and getting some of my top games ported to Flash. The results of all of this:
- Planetary Mission, my (not very good due to lack of computer) Ludum Dare 21 entry, made in Flixel!
- Missilebreak Outvaders, a renamed Flash port of Spaceout, up on Newgrounds and doing quite well for itself!
- A significantly improved and expanded Flash port of Dragondot, licensed to an actual sponsor for a tidy sum, coming soon to a variety of flash game portals near you!
…but that’s about to change. Know why? LUDUM DARE, baby!
You stoked? I’m stoked. Got a pack of Mountain Dew, a fridge full of junkbrain food, and an itch to Make Some Game. Let’s DO this thing!