This game is sort of like a cross between Asteroids and the classic snake game. Only you spin the stuff instead of eating it or shooting it. And sometimes you catch on fire. And… yeah. Anyway.
This game’s title was provided by Jonathan McCoy.
This game is sort of like a cross between Asteroids and the classic snake game. Only you spin the stuff instead of eating it or shooting it. And sometimes you catch on fire. And… yeah. Anyway.
This game’s title was provided by Jonathan McCoy.
Ribbonoid is kinda like a cross between Arkanoid, Electroplankton, Kirby:Canvas Curse, Balloon Fight, and Qix. Kinda. Just try it out and see for yourself.
Our expert team of archaeoludologists has pored over the historical record, piecing together and translating ancient artifacts. We are pleased to finally be able to present a scientifically-accurate reconstruction of one of the very first forms of electronic entertainment, in a playable form for the first time this millennium: SPACEOUT COMBREAK VADERMAND!
On a less absurdly counterfactual note, this game is a classic example of what happens when my game-designer instincts seize upon a goofy “what if” premise and run with it. In this case, “what if someone came across a description of several classic arcade games, mistook them for a single game, and tried to make a game that fit that description?” Something like a round of Telephone as applied to game mechanics, I suppose. Anyway, you should probably just try it and see what I mean. Go play Spaceout!