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Game 44: "One Year"
Make the most of your year, and try to discover the secret seasonal bonuses.

Go play more games at NMcCoy.net!
Creative Commons License
This work by Nathan McCoy is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License. / boolean[] keys = new boolean[256]; boolean title; boolean paused; boolean muted; int drawing_ms_last; int physics_ms_last; int CORE_FPS = 540; int DRAWING_FPS = 60; int PHYSICS_FPS = 180; int DRAW_MS = 1000 / DRAWING_FPS; int PHYS_MS = 1000 / PHYSICS_FPS; Minim minim; AudioSample s1; AudioSample s2; AudioSample s3; AudioSample s4; AudioSample s5; AudioSample s6; void audioInit() { minim = new Minim(this); s1 = minim.loadSample("1.wav", 1024); s2 = minim.loadSample("2.wav", 1024); s3 = minim.loadSample("3.wav", 1024); s4 = minim.loadSample("4.wav", 1024); s5 = minim.loadSample("5.wav", 1024); s6 = minim.loadSample("6.wav", 1024); } void audioClose() { s1.close(); s2.close(); s3.close(); s4.close(); s5.close(); s6.close(); minim.stop(); } int SEGMENTS = 12; float wheel_angle; float WHEEL_RADIUS = 130; int DOT_FALL_FRAMES = 360; int dot_fall_timer; int clear_timer; int SEGMENT_CLEAR_BASETIME = 20; float DOT_OUTER_RADIUS = 400; int recent_points; int recent_points_timer; int RECENT_POINTS_DELAY = 180; int MOSAIC_TIME = 45; int MOSAIC_STRENGTH = 32; int year_timer; int YEAR_TIME = DOT_FALL_FRAMES * 4/*seasons*/ * 4 /*waves per clear*/ * 4 /*clears per season

Source code: game44_one_year Classes Jukebox Utility_Stuff

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